; File generated automatically from ./dlls/wined3d/wined3d.spec; do not edit!

LIBRARY wined3d.dll

EXPORTS
  wined3d_mutex_lock@0 @1
  wined3d_mutex_unlock@0 @2
  wined3d_calculate_format_pitch @3
  wined3d_check_depth_stencil_match @4
  wined3d_check_device_format @5
  wined3d_check_device_format_conversion @6
  wined3d_check_device_multisample_type @7
  wined3d_check_device_type @8
  wined3d_create @9
  wined3d_decref @10
  wined3d_enum_adapter_modes @11
  wined3d_get_adapter_count @12
  wined3d_get_adapter_display_mode @13
  wined3d_get_adapter_identifier @14
  wined3d_get_adapter_mode_count @15
  wined3d_get_adapter_monitor @16
  wined3d_get_adapter_raster_status @17
  wined3d_get_device_caps @18
  wined3d_incref @19
  wined3d_register_software_device @20
  wined3d_set_adapter_display_mode @21
  wined3d_buffer_create @22
  wined3d_buffer_create_ib @23
  wined3d_buffer_create_vb @24
  wined3d_buffer_decref @25
  wined3d_buffer_get_parent @26
  wined3d_buffer_get_priority @27
  wined3d_buffer_get_resource @28
  wined3d_buffer_incref @29
  wined3d_buffer_map @30
  wined3d_buffer_preload @31
  wined3d_buffer_set_priority @32
  wined3d_buffer_unmap @33
  wined3d_device_acquire_focus_window @34
  wined3d_device_begin_scene @35
  wined3d_device_begin_stateblock @36
  wined3d_device_clear @37
  wined3d_device_clear_rendertarget_view @38
  wined3d_device_color_fill @39
  wined3d_device_create @40
  wined3d_device_decref @41
  wined3d_device_draw_indexed_primitive @42
  wined3d_device_draw_indexed_primitive_instanced @43
  wined3d_device_draw_primitive @44
  wined3d_device_end_scene @45
  wined3d_device_end_stateblock @46
  wined3d_device_evict_managed_resources @47
  wined3d_device_get_available_texture_mem @48
  wined3d_device_get_back_buffer @49
  wined3d_device_get_base_vertex_index @50
  wined3d_device_get_clip_plane @51
  wined3d_device_get_clip_status @52
  wined3d_device_get_creation_parameters @53
  wined3d_device_get_depth_stencil @54
  wined3d_device_get_device_caps @55
  wined3d_device_get_display_mode @56
  wined3d_device_get_front_buffer_data @57
  wined3d_device_get_gamma_ramp @58
  wined3d_device_get_geometry_shader @59
  wined3d_device_get_gs_cb @60
  wined3d_device_get_gs_sampler @61
  wined3d_device_get_index_buffer @62
  wined3d_device_get_light @63
  wined3d_device_get_light_enable @64
  wined3d_device_get_material @65
  wined3d_device_get_npatch_mode @66
  wined3d_device_get_pixel_shader @67
  wined3d_device_get_primitive_type @68
  wined3d_device_get_ps_cb @69
  wined3d_device_get_ps_consts_b @70
  wined3d_device_get_ps_consts_f @71
  wined3d_device_get_ps_consts_i @72
  wined3d_device_get_ps_sampler @73
  wined3d_device_get_raster_status @74
  wined3d_device_get_render_state @75
  wined3d_device_get_render_target @76
  wined3d_device_get_sampler_state @77
  wined3d_device_get_scissor_rect @78
  wined3d_device_get_software_vertex_processing @79
  wined3d_device_get_stream_output @80
  wined3d_device_get_stream_source @81
  wined3d_device_get_stream_source_freq @82
  wined3d_device_get_surface_from_dc @83
  wined3d_device_get_swapchain @84
  wined3d_device_get_swapchain_count @85
  wined3d_device_get_texture @86
  wined3d_device_get_texture_stage_state @87
  wined3d_device_get_transform @88
  wined3d_device_get_vertex_declaration @89
  wined3d_device_get_vertex_shader @90
  wined3d_device_get_viewport @91
  wined3d_device_get_vs_cb @92
  wined3d_device_get_vs_consts_b @93
  wined3d_device_get_vs_consts_f @94
  wined3d_device_get_vs_consts_i @95
  wined3d_device_get_vs_sampler @96
  wined3d_device_incref @97
  wined3d_device_init_3d @98
  wined3d_device_init_gdi @99
  wined3d_device_multiply_transform @100
  wined3d_device_present @101
  wined3d_device_process_vertices @102
  wined3d_device_release_focus_window @103
  wined3d_device_reset @104
  wined3d_device_restore_fullscreen_window @105
  wined3d_device_set_base_vertex_index @106
  wined3d_device_set_clip_plane @107
  wined3d_device_set_clip_status @108
  wined3d_device_set_cursor_position @109
  wined3d_device_set_cursor_properties @110
  wined3d_device_set_depth_stencil @111
  wined3d_device_set_dialog_box_mode @112
  wined3d_device_set_gamma_ramp @113
  wined3d_device_set_geometry_shader @114
  wined3d_device_set_gs_cb @115
  wined3d_device_set_gs_sampler @116
  wined3d_device_set_index_buffer @117
  wined3d_device_set_light @118
  wined3d_device_set_light_enable @119
  wined3d_device_set_material @120
  wined3d_device_set_multithreaded @121
  wined3d_device_set_npatch_mode @122
  wined3d_device_set_pixel_shader @123
  wined3d_device_set_primitive_type @124
  wined3d_device_set_ps_cb @125
  wined3d_device_set_ps_consts_b @126
  wined3d_device_set_ps_consts_f @127
  wined3d_device_set_ps_consts_i @128
  wined3d_device_set_ps_sampler @129
  wined3d_device_set_render_state @130
  wined3d_device_set_render_target @131
  wined3d_device_set_sampler_state @132
  wined3d_device_set_scissor_rect @133
  wined3d_device_set_software_vertex_processing @134
  wined3d_device_set_stream_output @135
  wined3d_device_set_stream_source @136
  wined3d_device_set_stream_source_freq @137
  wined3d_device_set_texture @138
  wined3d_device_set_texture_stage_state @139
  wined3d_device_set_transform @140
  wined3d_device_set_vertex_declaration @141
  wined3d_device_set_vertex_shader @142
  wined3d_device_set_viewport @143
  wined3d_device_set_vs_cb @144
  wined3d_device_set_vs_consts_b @145
  wined3d_device_set_vs_consts_f @146
  wined3d_device_set_vs_consts_i @147
  wined3d_device_set_vs_sampler @148
  wined3d_device_setup_fullscreen_window @149
  wined3d_device_show_cursor @150
  wined3d_device_uninit_3d @151
  wined3d_device_uninit_gdi @152
  wined3d_device_update_surface @153
  wined3d_device_update_texture @154
  wined3d_device_validate_device @155
  wined3d_palette_create @156
  wined3d_palette_decref @157
  wined3d_palette_get_entries @158
  wined3d_palette_incref @159
  wined3d_palette_set_entries @160
  wined3d_query_create @161
  wined3d_query_decref @162
  wined3d_query_get_data @163
  wined3d_query_get_data_size @164
  wined3d_query_get_type @165
  wined3d_query_incref @166
  wined3d_query_issue @167
  wined3d_resource_get_desc @168
  wined3d_resource_get_parent @169
  wined3d_resource_set_parent @170
  wined3d_rendertarget_view_create @171
  wined3d_rendertarget_view_decref @172
  wined3d_rendertarget_view_get_parent @173
  wined3d_rendertarget_view_get_resource @174
  wined3d_rendertarget_view_incref @175
  wined3d_sampler_create @176
  wined3d_sampler_decref @177
  wined3d_sampler_get_parent @178
  wined3d_sampler_incref @179
  wined3d_shader_create_gs @180
  wined3d_shader_create_ps @181
  wined3d_shader_create_vs @182
  wined3d_shader_decref @183
  wined3d_shader_get_byte_code @184
  wined3d_shader_get_parent @185
  wined3d_shader_incref @186
  wined3d_shader_set_local_constants_float @187
  wined3d_stateblock_apply @188
  wined3d_stateblock_capture @189
  wined3d_stateblock_create @190
  wined3d_stateblock_decref @191
  wined3d_stateblock_incref @192
  wined3d_surface_blt @193
  wined3d_surface_decref @194
  wined3d_surface_from_resource @195
  wined3d_surface_get_blt_status @196
  wined3d_surface_get_flip_status @197
  wined3d_surface_get_overlay_position @198
  wined3d_surface_get_palette @199
  wined3d_surface_get_parent @200
  wined3d_surface_get_pitch @201
  wined3d_surface_get_priority @202
  wined3d_surface_get_render_target_data @203
  wined3d_surface_get_resource @204
  wined3d_surface_getdc @205
  wined3d_surface_incref @206
  wined3d_surface_is_lost @207
  wined3d_surface_map @208
  wined3d_surface_preload @209
  wined3d_surface_releasedc @210
  wined3d_surface_restore @211
  wined3d_surface_set_overlay_position @212
  wined3d_surface_set_palette @213
  wined3d_surface_set_priority @214
  wined3d_surface_unmap @215
  wined3d_surface_update_desc @216
  wined3d_surface_update_overlay @217
  wined3d_surface_update_overlay_z_order @218
  wined3d_swapchain_create @219
  wined3d_swapchain_decref @220
  wined3d_swapchain_get_back_buffer @221
  wined3d_swapchain_get_device @222
  wined3d_swapchain_get_display_mode @223
  wined3d_swapchain_get_front_buffer_data @224
  wined3d_swapchain_get_gamma_ramp @225
  wined3d_swapchain_get_parent @226
  wined3d_swapchain_get_desc @227
  wined3d_swapchain_get_raster_status @228
  wined3d_swapchain_incref @229
  wined3d_swapchain_present @230
  wined3d_swapchain_set_gamma_ramp @231
  wined3d_swapchain_set_window @232
  wined3d_texture_add_dirty_region @233
  wined3d_texture_create @234
  wined3d_texture_decref @235
  wined3d_texture_generate_mipmaps @236
  wined3d_texture_get_autogen_filter_type @237
  wined3d_texture_get_level_count @238
  wined3d_texture_get_lod @239
  wined3d_texture_get_parent @240
  wined3d_texture_get_priority @241
  wined3d_texture_get_resource @242
  wined3d_texture_get_sub_resource @243
  wined3d_texture_incref @244
  wined3d_texture_preload @245
  wined3d_texture_set_autogen_filter_type @246
  wined3d_texture_set_color_key @247
  wined3d_texture_set_lod @248
  wined3d_texture_set_priority @249
  wined3d_vertex_declaration_create @250
  wined3d_vertex_declaration_create_from_fvf @251
  wined3d_vertex_declaration_decref @252
  wined3d_vertex_declaration_get_parent @253
  wined3d_vertex_declaration_incref @254
  wined3d_volume_decref @255
  wined3d_volume_from_resource @256
  wined3d_volume_get_parent @257
  wined3d_volume_get_priority @258
  wined3d_volume_get_resource @259
  wined3d_volume_incref @260
  wined3d_volume_map @261
  wined3d_volume_preload @262
  wined3d_volume_set_priority @263
  wined3d_volume_unmap @264
